package fgame.action
{
	import fgame.GameState;
	import fgame.unit.Actor3D;
	
	import flare.collisions.CollisionInfo;
	import flare.collisions.RayCollision;
	import flare.core.Pivot3D;
	
	import flash.geom.Vector3D;
	
	import ricky.game.Actor;
	
	/**
	 * 等待行动，默认行动
	 */
	public class WaitAct extends Act3D
	{
		public function WaitAct(actor:Actor3D=null)
		{
			super(actor);
		
			_types=0;
			_animProperty="idle";
		}
		
		
		override public function begin():void
		{
			super.setToSurface();
			super.begin();
			this.currActor.playAnimAct(_animProperty);
		}
		
		
		//

	}
}